wimblewildA small world for big thinkers.

FREE MATH GAME · AGES 7–10

Math practice.
With a wild side.

Explore with Pip the fox. Solve math challenges to restore a treehouse, repair a bridge, and meet a companion who lights the way.

One connected chapter · No signup needed

Pip the fox figuring out two groups of wooden counting blocks

Meet Pip.Your next adventure starts with a little figuring out.

  1. 01
    Explore with Pip

    Walk to the treehouse, crossing, and crystal hollow.

  2. 02
    Use your math

    Add supplies, group stones, and discover fractions.

  3. 03
    Change your world

    Restore the woods and meet Flick, your light companion.

QUICK PRACTICE / PICK A TOPIC

A little extra practice?

Jump straight into a short math quest. These trails are separate from the story chapter.

0 seeds earned
A treehouse to the left, a bridge across the stream, and a crystal cavern to the right
WIMBLEWILD EXPLORER MAP

The Waking Woods

A NOTE FOR PARENTS

Room to make mistakes.
And figure things out.

There’s no countdown and no shop. Every answer comes with an explanation, and hints are part of the adventure. The story has three challenges at each stop. For quick practice, choose 3, 5, or 8 questions to fit your child’s day.

Small on purpose.This free early version has one connected story chapter and three practice trails for ages 7–10. It’s extra practice, not a full curriculum. Progress is saved on this device.